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Official Ragnarocktoberfest Superstock Rules


We use blasters, not guns, we use darts, not bullets, and we tag each other and take “hits” during play. In today's world, using the correct terminology is more important than ever.  


0.  Don’t be a jerk.

We are all here to have fun. Poor sportsmanship and bad attitudes ruin other people’s fun and will not be tolerated. Physical threats will immediately result in expulsion. Don’t do it, even as an empty threat.


0.5  Moderators

We will designate several regular and trusted players to moderate each match. They will be wearing a WHITE sash in addition to their red, blue, green, or yellow team sash (if they are playing). These players and I (JMom/Jamie) will call hits we see and help everyone to observe the rules and abide by rule zero. DO NOT ARGUE WITH THE MODERATORS. If they call a hit on you, take it. If they point out a rule to you, follow it, period.


1.  Safety First.

Ragnarocktoberfest is attended at your own risk and a parent or designated guardian must be present at all times if you are under 18, and play with you if you are under 13, this is not a drop off event. The organizers, moderators, or the property owner of the event site will NOT be held responsible for injuries or the loss or damage of personal property sustained during the event. Eye protection is mandatory for all participants. (ie: glasses, sunglasses, face shield (must be clear, no total face coverings allowed), goggles, etc.) Physical contact with other players is prohibited. NO POINT BLANK SHOTS ABOVE THE TORSO! Headshots do count, but you should never be aiming for the head. Point your blaster lower and aim for the torso/legs when getting within several feet of another player.


At any time during a round, a "Hold" may be called, which will temporarily pause that round. Players should repeat the call of Hold so that all other players hear until the round stops completely. If a pedestrian is walking through the field, if a player is injured and unable to move off the field of their own volition, or if there is some other threat to personal safety, you are obligated to call hold. Do not call a hold and stop all game play for a personal emergency, blaster jam, etc. Simply move off the field and handle it. Do NOT move or change field position while a hold is called, consider yourself paused/frozen (do not reload) until the whistle is blown to play on.


2.  Equipment/Ammo

All ammo will be provided. LEAVE ALL AMMO AT HOME (we will provide rival, long and short darts, and megas). Bring appropriate blasters that will work with these ammo types. If you bring and use your own ammo, you will be asked to sit out and/or may be asked to leave the premises. The ONE exception to this ammo rule is sock bombs, which you may bring and use. Sock bombs must be made from actual socks and look similar to this


Don't touch other people's equipment without asking! Modified blasters and melee weapons are permitted; all modified blasters and melee weapons must be approved by a moderator before use. Blasters may not be painted to look like real firearms and must have an orange tip. Shields may be used for most game-types. Melee weapons and shields can block darts, but larger caliber ammo (Mega darts and socks, etc.) count as “shield buster” rounds and a hit to the shield will cause you to need to return to spawn, and you will lose the shield for the remainder of the round. Shields may not be used as weapons and you may only use one shield at a time, and can be no larger than 2'x 3'. NO UMBRELLAS as shields. No water balls in place of darts. FPS limit is 130, if you have an unmodified stock blaster, you are well within this limit. Check the main schedule for blaster and sock bomb check in time so you’re ready to play on time! 


3.  Gameplay

 A 'hit' or 'tag' is when a dart contacts your person, clothing, or blaster. When you are hit, raise your blaster or free arm above your head and return to your spawn point for the specified time. If you tag a player out, call the hit. If another player calls a hit on you, take the hit. If you are not sure that you hit someone, don't call the hit. When in doubt, just take the hit (see rule 0). NO ARGUING. TAKE THE HIT. If everyone is honest, and I will assume that you are, we all have fun.


If you experience a disagreement with other players, witness cheating or unsportsmanlike conduct like repeatedly ignoring hits or improper respawning, DO NOT ENGAGE other than to remain calm, remind them of RULE ZERO, and if the behavior is not immediately corrected, then please immediately leave to find and speak to a moderator privately so they can handle it. Coming to a moderator after the match or incident is not as helpful.


Ammo may only be picked up off the ground while you are in play, not while respawning. Ammo carried on your person may be used to reload while re-spawning. All darts and equipment to be used during gameplay must be carried on your person, you may not stash extra anywhere on the field. Spawn points are not your armory, please do not leave extra ammo or gear for use during the game. Specific rules and limitations may apply depending on the game being played, these rules will be explained before each game. A whistle will signal the beginning and end of each round. A dart sweep will occur between every round of play and the next round will not begin until this occurs. All players MUST HELP to collect darts - please let your children know they need to participate in this, even if they only shot a few darts!


Lastly, have fun!

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