RAGNAROCKTOBERFEST
OPERATION
YOUR MISSION, SHOULD YOU CHOOSE TO ACCEPT IT:
SURVIVE THE FOAM
Ragnarocktoberfest brings you ...
The Stalking Dead
Another quiet day spent in dreadful anticipation. Your ears have long since learned to ignore the constant hiss of radio static. That's why the silence hits so hard.
Ten agonizing seconds pass. Then a children's melody begins to play. Three simple notes on a flute.
You freeze.
Without a sound, you draw the curtains tighter and dim the last sliver of light creeping into the room. The air feels heavy as you pull a worn notepad close, straining to read in the shadows. The melody continues for what feels like forever.
Finally, the numbers begin.
0-2-5-8-8-5-6-2-8-4...
You write furiously, translating the coded transmission.
"This is the last broadcast for Group RAG-TWO-SIX. Agents have gone dark in the field. Proceed to assembly. Your accelerated training will commence shortly. Make us proud."
The melody returns.
It seems louder now—or perhaps it's only your pulse pounding in your ears.
You glance once around the room that has served as your safehouse for so long. Every note, every cipher, every scrap of intelligence must disappear. One by one, you touch a flame to the flash paper in your notebook, watching each message curl into ash within seconds.
When the last page is gone, there is nothing left to hide.
Only one thought remains.
It's time to step into the field.
Please watch the safety briefing from last year while we wait for this year's version to get you acclimated!
List of changes from last year:
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Check back later
Story Timeline
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Briefing 12:00 pm -12:30 pm
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Chapter 1: 12:30 pm - 4 pm
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Dinner Break 4 pm - 5:30 pm
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Chapter 2: 5:30 pm - 8:00 pm
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Chapter 3: 8:15 - 8:30 pm ish
Resource Rules
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Resources are scattered around the play area, with players only allowed to carry one at a time. Resources must be dropped when a player is tagged or hit by a dart. Humans can pick up dropped resources if they aren't already carrying one, but undead cannot.
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Coins are used to make purchases by the human faction
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Victory points (VP) are earned by collecting resources: Rail Spikes provide 1 VP, while Supply Crates give 5 VPs when returned to the base. Crates require both hands to carry and prevent firing while being carried, though they can be placed down to fire. Paper bags with ammo caches can be carried and redistributed without restrictions.
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All resources and ammo must be returned to the registration area at the end of the game or if leaving early.
Humans
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Key Fob – Always carry your numbered Key Fob with you. It tracks your stats.
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Bandanas – Humans must wear their bandana on their arms above the elbow.
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Ammo – Each player starts with 50 pieces of ammo (including socks). Ammo type is selected at registration.
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Melee – Can only be acquired through quests; no external melee weapons allowed.
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No Contact – Never push or make physical contact with other humans.
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Projectile Tagging – When hit by any projectile, take a knee, raise your hands, and count “5 Mississippi” as you "bleed out." You’re vulnerable to Undead tags during this time. If not tagged, stand up and raise your hand to indicate you are out of play, go to the base, and scan your Key Fob.
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Respawn – After scanning your Key Fob at the base, you can respawn at the start of every minute. There will be a clock at each base to let you know when to respawn.
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Tagged by Undead – If you have more than one bandana, give one to the Undead and respawn. If you only have one bandana when you are tagged, drop your gear at the Undead base and respawn as an Undead by removing the bandana from your arm and wearing it around your neck.
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Combat – Humans can throw socks, use quest-acquired melee weapons, or fire foam dart blasters to stun the Undead. Headshots are discouraged for safety.
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Non-Players – Do not shoot any non-players. YOU WILL BE BANNED if seen or reported for doing so.
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Dart Rules – Do not throw darts or hit people with blasters. Ricochets don’t count
Melee Rules – Melee weapons are varying-size pool noodles, which can block darts but can’t be dual-wielded. Only specific melee weapons can be thrown.
Undead
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Communication – Undead and humans cannot communicate or plan together, which disrupts the game and goes against its spirit.
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Bandanas – Undead wear bandanas on their heads when unstunned and around their necks when stunned. When stunned, immediately pull the bandana to your neck.
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Stunning – Undead become stunned when hit by a dart, a sock, or a melee weapon. A stunned Undead must pull the bandana to their neck, leave the area, and raise their hands to indicate they are stunned.
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Stun Duration – Stunned Undeads are out of play for 1 minute. Keep track of time using your phone or by counting 60 Mississippi. They must stay at least 100 feet away from humans and out of sight. If hit again, their stun timer resets.
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Tagging:
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Tagging occurs when a hand touches a human player (not a blaster). Anything a human wears but isn’t holding (e.g., backpacks or holstered blasters) is fair game for tagging.
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To avoid injury, run past the player when tagging with one hand. For two-handed tagging, avoid locking arms and try to tag from the side.
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Dart Pickup – Undead cannot pick up darts unless specified by specific missions.
Global Rules
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Rule 0: Be Respectful – Don’t be a jerk. This is just a game. Be understanding, as tensions may run high.
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Stay in the Game – If you get turned into an Undead, keep playing. Quitting is unfair to both sides. Besides, being undead is way more relaxing.
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Honor System – Acknowledge hits and tags honestly. If someone calls a hit or tag, assume they are correct.
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Moderators/Referees – Identified by yellow sashes, they have the final say in disputes. Their decisions prioritize safety and fairness.
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Follow Laws and Campus Rules – No breaking and entering, no damage to property, and no law violations.
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Act 3 Choice: Players at the end of Act 2 can choose to switch sides but lose all upgrades.
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Eye Protection Required – No excuses. Full-face masks are not allowed.
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Safety First – Don’t endanger yourself or others. No drugs or alcohol.
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Respect Property – Don’t touch others’ equipment without permission.
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Post-Game Cleanup – Everyone helps collect darts and return all items to the registration area.
Game Boundaries – Play is only allowed within the defined school grounds as shown on the event map.
Bandanas – indicate human or Undead status. They must be worn at all times except in safe zones or during dinner break (4:00 - 5:30 p.m.). -
Safe Zones – Inside buildings are safe zones. No tags or shots can happen inside. You may shoot out from a safe zone, but not into one.
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Restroom Breaks – Remove your bandana and leave blasters at your base to be safe.
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Leaving Safe Zones – Humans have 10 seconds of invulnerability when leaving. Count aloud to maintain it. Shooting or throwing a sock ends the invulnerability.
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Staircases are Out of Play – No tagging or stunning on stairs. Stay on stairs for a maximum of 15 seconds, then get 10 seconds of invulnerability upon exiting.
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Stay In-Game – Wear bandanas and carry key fobs while on campus.
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Rule Changes Possible – Stay updated through Discord or event pages.
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Dispute Resolution – Raise your arms and speak to a moderator. Their rulings are final.
Captain Rules
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Captains cannot die during the first two chapters. (This will change later in the game.)
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Each time a captain is shot or tagged, they must return to their base and respawn after 3 minutes. If tagged by the undead, they will provide the said player with a token.
Hidden/Unknown Items
Some items' rules on how they work are unknown to the general public. In most instances, when players receive one of these items, they will be informed of how it works and what it does. No item affects any other player except the one holding it. These items can be beneficial or not.
Blaster Rules
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130 FPS is a soft cap. We will take an average of three shorts through the Chrono. You must chrono with the same ammo you intend to use in the game.
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Blowguns are illegal. Socks may not be weighted specifications in our tutorial video; DO NOT USE DIRTY SOCKS.
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Outside shields are not allowed. Only 3 (1 per team) moderator-provided shields will be used.
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All blasters and socks must be cleared by a moderator at registration (check the main event rules for restrictions). This includes both functional and decorative modifications. No blaster may look like a real gun or have exposed wiring, as per our agreement with the Police Department. The use of non-approved gear will result in a ban. Blaster Chrono checks are mandatory (10 am - 12 pm).
Questions? Contact Jamie at ragnarocktoberfest@gmail.com
Spy-themed rules specific to this year will be posted here once they are complete.