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The Stalking Dead


Story Timeline

  • Briefing 12:00 pm - 12:30 pm

  • Chapter 12:30 pm - 4pm

  • Amnesty Dinner break 4 pm - 5:30 pm

  • Chapter 2: 5:30 pm - 8:00 pm

  • Chapter 3: 8:15 - 8:30 pm ish

Resource Rules

  • Resources are scattered around the play area. These will either gain your faction victory points or extra lives to survive the Undead Pirate scourge. Be careful, as some resources may be booby-trapped. 

  • Only one resource can be carried at a time.

  • Players cannot drop and hide resources found in caches other than at their base.

  • Resources on a person must be dropped when tagged or hit by a dart. At that point any human can pick them back up as long they aren’t carrying another resource.  Undead cannot pick up resources.

  • Coins are used to make purchases by the human faction

  • Victory Points

    • Gem(1 VP) & Chest(5 VP)

      • Gem gives your faction 1 victory point, while chests give 5 victory points when brought back to their faction’s base.

      • Chests require both hands to carry, and while carried, the player cannot fire. The player can place the chest down to fire

    • Paper bags containing ammo caches will also be scattered about the play area, but are not considered carried and droppable resources, which means as many can be carried and redistributed as desired. 

    • Oranges, when turned in to your base Moderator, will provide that player with an extra life.

    • A bottle of Rum, when turned in to your base Moderator, give that player two extra lives.

    • All resources in your possession and ammo on campus must be returned to the registration area at the end of the game or if you leave early. 


    • YOU MUST CARRY YOUR NUMBERED KEY FOB AT ALL TIMES. Your KEY FOB keeps track of the number of lives you have. (Lives can be subtracted or added at your faction base by a Moderator.)

    • Humans must wear bandanas on their arms above the elbow.

    • Each player will start with 50 of any type of ammo they prefer and is selected and picked at registration. (Socks are included in your ammo count.)

    • Melee this year will only be acquired through quests, No external melee can be used

    • No pushing or making contact with other humans ever, (ie: pushing people on stairs)

    • Each human will start out with a set number of lives. Lives loaded onto your KEY FOB only matter when it comes to human dart tags, not Undead tags.

      • Each dart hit prompts the player to raise their hands and loudly count 5 Mississippi’s as they “bleed out”. During bleed out, they are vulnerable to Undead tags. Assuming they don’t die by Undead tag while bleeding out , the player raises their glow bracelet up, indicating they are out of play, and must to go to their faction base to respawn and scan their KEY FOB, losing one of their lives. Humans are invulnerable to all tags during this time until they have respawned.

      • To initiate respawn, players bring their Key Fob to a station located in their base. Player sweeps their key fob over the scanner to have a life deducted from their pool.

      • Respawning Humans stay at their base for a duration of 1 minute after their key fob swipe and are not considered in play. Please keep track of the time via your cell phone or by counting 60 Mississippi’s. 

    • If an Undead tags a human, the human will drop their gear at the Undead base and spawn as an Undead. (Use our Blaster “Coat Check” to check in your blaster for safekeeping, put your blaster in your car, or place it with a non-player.)

    • Immediately after being tagged, you must remove your bandanna from your arm and wear it around your neck.

    • After coming back into play as an Undead, you must wear your bandanna around your head and begin playing as an Undead.

    • Humans may throw socks, use melee weapons provided through quests, or fire foam dart blasters to stun Undeads as follows:

      • NO SHOTS ABOVE THE COLLARBONE. This is a safety issue.

      • Do not shoot any non-players. YOU WILL BE BANNED if seen or reported for doing so.

      • Blaster darts may not be thrown from a player's hands to stun anyone. Do not hit anyone with your blaster.

      • Once a dart hits a wall, person, or ground, that dart is considered dead, and all subsequent ricochets will not count as hits.

      • Melee weapons constitute varying lengths of pool noodles.

        • Melee weapons may not be dual-wielded.

        • Melee weapons can block darts - this applies to both humans and zombies

        • Melee weapons cannot be thrown unless they are approved for throwing.

      • Undead ranged projectile tag rules (Spitter socks - different colored brains and only wielded by Undeads, and Beast rockets - can only be used by Undeads) 

        • If hit, humans are stunned, must take a knee, and cannot move or attack with blasters or melee. Non-tagged Humans can move stunned players (by placing a hand on the player and moving together) to any building’s doorway and remove the stun effect after 15 out loud Mississippi's. Players do not enter but stay next to the doorways to revive.

        • The stun effect can be removed by healers (check rules for healers)

        • There will be Undeads that can only be hurt by socks and mega projectiles. 


    • The Undead and humans cannot communicate and plan together. This breaks the game and goes against the spirit of the game.

    • Undeads wear bandanas on their heads (the ones given to the players at the start of the game) when unstunned, and around their necks when stunned (immediately pull the bandanna to your neck when tagged).

    • An Undead becomes stunned if hit by a dart, sock, or melee weapon.

    • Stunned Undeads must leave the area immediately and, if in a combat situation, should put their hands in the air to indicate they are stunned. A stunned Undead may not interact with the game in any way other than verbal communication for the duration of the stun. Undeads are stunned for a duration of 1 minute. Please keep track of the time via your cell phone or by counting 60 Mississippis. Stunned Undeads may not follow humans and must leave the immediate area where they were stunned. They should be at least 100 feet away from all humans and out of sight of the group of humans that stunned them before starting their count.

    • If a stunned Undead is shot, his/her stun timer is reset, and they must begin their count again. 

    • Tagging:

      • A tag constitutes any touch of the hand on a human player (avoid inappropriate areas on the body). Tagging a blaster does not count. Anything that is worn by a human but not currently held in the hands (a backpack or holstered blaster, for example) is fair game for tagging.

      • Proper Tagging: We know it's easy to get caught up in the heat of the moment while chasing down tags, and trying to recruit more players to the winning team, but for the safety of others, let's go over the basics of tagging, ensure we can all enjoy playing the entire event.

        • When Single Hand tagging, attempt to run past and not at the person. This will help avoid tackling the player. 

        • When Double Hand tagging, avoid locking arms, as this can hurt both players. It is also recommended to run bit to side of the player you are trying to tag.

    • Undead can't pick up darts during play unless told specific missions indicate to do so

Global Rules

  • Remember Rule 0. DON’T BE A Jerk. Tensions may run high, please be understanding.


    • Please continue to participate after you get turned into an Undead. Quitting is unfair to the other players as it robs the Undead horde of well-earned numbers and the humans of their challenge. Besides, being an Undead is fun.

  • Utilize the honor system

    • If you tag or stun someone, tell him or her, and he or she will do the same for you. Don’t be surprised if someone doesn’t immediately notice a hit; in the heat of the moment, it is hard to feel the contact or even hear someone calling a hit.

    • This means that when someone says you’ve been stunned or tagged, you probably have been, so go with what he or she says.

  • Moderators/Referees (wearing yellow sashes) are in charge of the game, and they have the final say in case of disputes. Please remember that moderators are looking out for your safety and the safety of the other players as well as the game as a whole, so that we may continue to play in the future.

  • Comply with campus rules and local, state, and federal laws. Violating real-world laws will result in your referral to the appropriate agency and likely criminal prosecution. No breaking and entering, no sabotaging of school or game property, and no exceptions.

  • You need to wear eye protection while playing at all times, no excuses, and no full face masks.

  • Do not put yourself or anyone else in a situation that is dangerous. Don’t show up under the influence of any mind-altering substance other than caffeine. 

  • You are not allowed to take or touch anyone’s equipment unless given permission by the owner. 

  • Everyone is expected to sweep for darts at the end of the game until all darts have been recovered. Please return all ammo, props, and key fobs to the registration area. 

  • The game is only played on school grounds, where “school grounds” are defined as the region inside the red border on this map: [map.png] (to be added as event draw near)

  • Bandanas

    • The bandana given during registration is used to indicate human or Zombie status. 

    • While playing and not in a safe zone, bandanas must always be worn. 

  • Safe zones

    • Safe zones include the inside of all buildings (no campus buildings will be open to us except bathrooms). No one can tag or be tagged when inside a safe zone.

    • You are not allowed to fire into a safe zone, but you may fire out from inside of permanent (buildings) safe zones. If you need to use the restroom during the game, you must remove your bandana and leave your blaster(s) at your base to be considered safe for the trip. 

    • Players must wear their bandannas at all times, though you do not have to wear them while in a safe zone or during the dinner break (the amnesty period is from 4:00 - 5:30 pm).

    • When leaving a safe zone, humans have 10 seconds of invulnerability. You must count out loud using an “outdoor voice” (using 10 “Mississippi's” or “one thousands”) to receive this invulnerability. During this count, the human is not in play and cannot be tagged/stunned. Bandannas must be worn before leaving a safe zone.

      • If a human fires a blaster or throws a sock during the 10 seconds, their timer automatically runs out, and invulnerability is immediately lost, and the fired dart or thrown sock will count as normal.

      • Invulnerability will only be in effect if the player is counting out loud.

  • The stairs are out of play

    • No one can tag, be tagged, stun, or be stunned while on staircases. We discourage people from running on stairs.

    • Players should only be on stairs for 15 Mississippi at a time. (No camping on the stairs!)

    • Once off staircases of 7 or more steps (fewer steps don’t count as stairs), players have an AUDIBLE count of 10 Mississippi of invulnerability. Undeads DO NOT receive staircase invulnerability.

    • You can only use the same staircase again after 10 Mississippi. DO NOT BLOCK PEOPLE on staircases in any way.

  • While on campus, you must be in-game (wear your bandanna and carry your key fob, see human and Undead rules).

  • The rules are subject to change, and mission-specific rules may apply. It is the player’s responsibility to stay updated by reading the Discord event page and group feeds, or any alternate means necessary.

  • Disputes may arise in cases of questionable tags, stuns, or rule violations. If a dispute arises, you should raise your arms in the air, remove yourself from combat and speak to a moderator.

  • Moderators, Lieutenants, or Referees will decide at the time on an appropriate ruling. The first story that you tell will be taken to be the truth.



Captain Rules

  • Captains cannot die during the starting chapters of the game (this will change later in the game).

  • Each time a captain is either shot or tagged, they have to go back to their base and respawn after 3 minutes


Hidden/Unkown Items

This year to follow the pirate theme, we are introducing items that rules on how they work are not known to the general public. In most instances, when players receive the item they will be informed on how they work/ what they do. No item affects any other player except the one holding it. These items can be beneficial or not. 

Blaster Rules

  • 130 FPS is a soft cap. We will take an average of three shorts through the Chrono.  You must chrono with the same ammo you intend to use in the game. 

  • Blowguns of any kind, even if they only fire foam darts, are illegal in California and thus are not allowed.

  • Socks may not be weighted in any way and must be made according to the specifications in our tutorial video; DO NOT USE DIRTY SOCKS. 

  • Outside shields are not allowed. Only 3 (1 per team) moderator-provided shields will be used.

  • All blasters and socks must be cleared by a moderator at registration (check main event rules for restrictions). This includes functional modifications and decorative ones. No blaster may look like a real gun, as per our agreement with the Police Department. Use of non-approved gear will result in banning. Blaster Chrono checks are mandatory (10 am - 12 pm). 

Questions?  Contact us at

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